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Ad networks ​

A playable build profile packages one build per network you tick. Each package is shaped the way that network accepts it, carries that network's ad SDK calls, and is checked against its size cap. There are 17 networks; this page is generated from the packager's own table.

NetworkPackageSize capInstall button calls
AppLovinOne HTML file5 MBmraid.open with the profile's store URL
Unity AdsOne HTML file5 MBmraid.open with the profile's store URL
ironSource (LevelPlay)ZIP5 MBdapi.openStoreUrl() — the destination is set on the campaign
MintegralZIP5 MBwindow.install(), which Mintegral rewrites
Meta (Facebook)ZIP5 MBFbPlayableAd.onCTAClick() — the destination is set on the campaign
MolocoOne HTML file5 MBFbPlayableAd.onCTAClick() (Meta's contract)
Google Ads (UAC / AdMob)ZIP5 MBExitApi.exit() (mraid.open as a fallback)
Google Ads (MRAID)One HTML file5 MBmraid.open
TikTokZIP5 MBmraid.open
PangleZIP5 MBmraid.open
SnapchatZIP5 MBScPlayableAd.onCTAClick() — the destination is set in Snap Ads Manager
Vungle (Liftoff Monetize)One HTML file5 MBmraid.open
LiftoffOne HTML file5 MBmraid.open
AdikteevZIP5 MBthe AK_CLICK_DESTINATION_URL macro (store URLs as the fallback)
AppierOne HTML file5 MBmraid.open
SmadexOne HTML file5 MBmraid.open
RubeexZIP5 MBmraid.open

AppLovin ​

Package: one self-contained HTML file · Size cap: 5 MB · Build id: applovin

Install button: Game.ads.OpenStore() → mraid.open with the profile's store URL.

  • One self-contained HTML file; mraid.js is injected by the host.
  • No sound before the first tap.
  • Store URLs must be set on the profile (iOS + Android).

Unity Ads ​

Package: one self-contained HTML file · Size cap: 5 MB · Build id: unity

Install button: Game.ads.OpenStore() → mraid.open with the profile's store URL.

  • One HTML file; the packager references the host's mraid.js first in <head>.
  • Must start only when the ad is viewable — the engine holds the game until then.
  • Store URLs required.

ironSource (LevelPlay) ​

Package: ZIP · Size cap: 5 MB · Build id: ironsource

Install button: Game.ads.OpenStore() → dapi.openStoreUrl() — the destination is set on the campaign.

  • ZIP with dapi-ad/index.html, fully inlined.
  • Runs on DAPI, not MRAID; the adapter handles it.
  • HTTPS-only — nothing external at all.

Mintegral ​

Package: ZIP · Size cap: 5 MB · Build id: mintegral

Install button: Game.ads.OpenStore() → window.install(), which Mintegral rewrites.

  • Must call Game.ads.Finished() when the playable ends (Mintegral's gameEnd is mandatory — the validator rejects builds without it).
  • ZIP with mintegral/index.html plus its script file.
  • No type="module" / crossorigin scripts (the build already complies).

Meta (Facebook) ​

Package: ZIP · Size cap: 5 MB · Build id: facebook

Install button: Game.ads.OpenStore() → FbPlayableAd.onCTAClick() — the destination is set on the campaign.

  • ZIP, index.html at the root, at most 100 files.
  • No network requests of any kind.
  • The CTA must come from a user action.

Moloco ​

Package: one self-contained HTML file · Size cap: 5 MB · Build id: moloco

Install button: Game.ads.OpenStore() → FbPlayableAd.onCTAClick() (Meta's contract).

  • One self-contained HTML file.
  • No network requests, no mraid.js.

Google Ads (UAC / AdMob) ​

Package: ZIP · Size cap: 5 MB · Build id: google

Install button: Game.ads.OpenStore() → ExitApi.exit() (mraid.open as a fallback).

  • ZIP, index.html at the root, at most 100 files.
  • Needs an ad.size meta tag — the packager adds 320×480 when missing.
  • Google reviews strictly: no misleading UI, CTA only on user action.

Google Ads (MRAID) ​

Package: one self-contained HTML file · Size cap: 5 MB · Build id: adwords

Install button: Game.ads.OpenStore() → mraid.open.

  • One HTML file; mraid.js injected by the host.

TikTok ​

Package: ZIP · Size cap: 5 MB · Build id: tiktok

Install button: Game.ads.OpenStore() → mraid.open.

  • ZIP with index.html and a config.json declaring orientation (the packager writes it).
  • TikTok's CDN SDK is deliberately not loaded — no external requests.

Pangle ​

Package: ZIP · Size cap: 5 MB · Build id: pangle

Install button: Game.ads.OpenStore() → mraid.open.

  • ZIP with index.html and config.json (orientation).
  • No external SDK requests.

Snapchat ​

Package: ZIP · Size cap: 5 MB · Build id: snapchat

Install button: Game.ads.OpenStore() → ScPlayableAd.onCTAClick() — the destination is set in Snap Ads Manager.

  • Portrait only — design and test the playable in portrait.
  • No mraid.js, no JS redirects, no external HTTP requests, no dynamic asset loading.

Vungle (Liftoff Monetize) ​

Package: one self-contained HTML file · Size cap: 5 MB · Build id: vungle

Install button: Game.ads.OpenStore() → mraid.open.

  • One HTML file; mraid.js injected by the host.

Liftoff ​

Package: one self-contained HTML file · Size cap: 5 MB · Build id: liftoff

Install button: Game.ads.OpenStore() → mraid.open.

  • One HTML file; mraid.js injected by the host.

Adikteev ​

Package: ZIP · Size cap: 5 MB · Build id: adikteev

Install button: Game.ads.OpenStore() → the AK_CLICK_DESTINATION_URL macro (store URLs as the fallback).

  • ZIP with one inlined index.html; the packager stamps the click macros.

Appier ​

Package: one self-contained HTML file · Size cap: 5 MB · Build id: appier

Install button: Game.ads.OpenStore() → mraid.open.

  • One HTML file referencing the host's mraid.js first.

Smadex ​

Package: one self-contained HTML file · Size cap: 5 MB · Build id: smadex

Install button: Game.ads.OpenStore() → mraid.open.

  • One HTML file; mraid.js injected by the host.

Rubeex ​

Package: ZIP · Size cap: 5 MB · Build id: rubeex

Install button: Game.ads.OpenStore() → mraid.open.

  • ZIP with index.html and config.json (orientation).

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