Class: TagComponent
Gameplay grouping ("Enemy", "Pickup", ...). Unrelated to LayerComponent, which gates render culling. Multiple tags per entity; query via Scene.FindByTag / Entity.HasTag.
Extends
Constructors
Constructor
ts
new TagComponent(...initialTags): TagComponent;Parameters
| Parameter | Type |
|---|---|
...initialTags | string[] |
Returns
TagComponent
Overrides
Properties
| Property | Modifier | Type | Default value | Inherited from |
|---|---|---|---|---|
dirty | public | boolean | true | Component.dirty |
enabled | public | boolean | true | Component.enabled |
tags | public | string[] | undefined | - |