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Class: TagComponent ​

Gameplay grouping ("Enemy", "Pickup", ...). Unrelated to LayerComponent, which gates render culling. Multiple tags per entity; query via Scene.FindByTag / Entity.HasTag.

Extends ​

Constructors ​

Constructor ​

ts
new TagComponent(...initialTags): TagComponent;

Parameters ​

ParameterType
...initialTagsstring[]

Returns ​

TagComponent

Overrides ​

Component.constructor

Properties ​

PropertyModifierTypeDefault valueInherited from
dirtypublicbooleantrueComponent.dirty
enabledpublicbooleantrueComponent.enabled
tagspublicstring[]undefined-

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