SpringJoint2D
Optional feature
SpringJoint2D is part of 2D Physics. A build includes it only when a scene, prefab or script uses it — see Feature cropping.
From a script
ts
import { SpringJoint2DComponent } from "mmpx";
const springJoint2D = this.entity.TryGetComponent(SpringJoint2DComponent);Full API: SpringJoint2DComponent.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
Connected BodyconnectedBody | Rigidbody2D | — | The other Rigidbody2D — empty ties it to the world |
Enable CollisionenableCollision | boolean | false | Whether the two connected bodies still collide with each other |
Anchor XanchorX | number | 0 | |
Anchor YanchorY | number | 0 | |
Auto Connected AnchorautoConfigureConnectedAnchor | boolean | true | Puts the connected anchor where this anchor is when the joint is created |
Connected Anchor XconnectedAnchorX | number | 0 | |
Connected Anchor YconnectedAnchorY | number | 0 | |
Auto DistanceautoConfigureDistance | boolean | true | The rest length is the distance between the anchors when the joint is created |
Distancedistance | number (0 … ∞) (px) | 100 | |
Frequencyfrequency | number (0.01 … ∞) (Hz) | 2 | Stiffness — oscillations per second |
Damping RatiodampingRatio | number (0 … 1) | 0.2 | 0 = bounces forever, 1 = no bounce |
Breaking
| Field | Type | Default | Description |
|---|---|---|---|
Break ForcebreakForce | number (0 … ∞) | 0 | Breaks when pulled harder than this (kg·px/s²) — 0 = never |
Break TorquebreakTorque | number (0 … ∞) | 0 | Breaks when twisted harder than this (kg·px²/s²) — 0 = never |