Function: MaterialBatchBlockers()
ts
function MaterialBatchBlockers(shader): string[];Why a shader can't be drawn batched (empty = it can). A batched material runs inside the sprite batch: no extra pass, so nothing can be drawn outside the object (padding), and the batch's texture slots are the objects' own images (no texture uniforms).
Parameters
| Parameter | Type |
|---|---|
shader | ShaderAsset |
Returns
string[]