Class: NodeTransformSystem
ECS → renderer bridge. Pushes world transform (2D slice), activeInHierarchy, and layer.
Container pivot stays at (0,0) on purpose. The entity's world position IS the anchor's world location — that's how TransformSystem composes children. Drawables handle their own anchor offset (Sprite via sprite.anchor, BlockInput via hit-area offset, DebugDraw computes corners directly). Adding container.pivot on top would double-apply and shift sprites by anchor*size.
Extends
Constructors
Constructor
ts
new NodeTransformSystem(): NodeTransformSystem;Returns
NodeTransformSystem
Inherited from
Properties
| Property | Modifier | Type | Default value | Inherited from |
|---|---|---|---|---|
enabled | public | boolean | true | System.enabled |
parallel | public | boolean | false | System.parallel |
Methods
GetName()
ts
GetName(): string;Returns
string
Overrides
GetPhase()
ts
GetPhase(): SystemPhase;Returns
Overrides
OnClose()
ts
OnClose(): void;Returns
void
Inherited from
OnInit()
ts
OnInit(_engine): void;Parameters
| Parameter | Type |
|---|---|
_engine | IEngine |
Returns
void
Inherited from
OnRender()
ts
OnRender(scene, renderer): void;Parameters
| Parameter | Type |
|---|---|
scene | Scene |
renderer | IRenderer |
Returns
void
Overrides
OnRendererChanged()
ts
OnRendererChanged(_renderer): void;Parameters
| Parameter | Type |
|---|---|
_renderer | IRenderer |
Returns
void
Inherited from
OnStart()
ts
OnStart(_scene, _renderer): void;Parameters
| Parameter | Type |
|---|---|
_scene | Scene |
_renderer | IRenderer |
Returns
void
Inherited from
OnStop()
ts
OnStop(_scene): void;Parameters
| Parameter | Type |
|---|---|
_scene | Scene |
Returns
void
Inherited from
OnUpdate()
ts
OnUpdate(_scene, _dt): void | Promise<void>;Parameters
| Parameter | Type |
|---|---|
_scene | Scene |
_dt | number |
Returns
void | Promise<void>