Skip to content

Class: WheelJoint2DComponent ​

A wheel on a suspension: free to spin, sprung along angle (vehicles).

Extends ​

Constructors ​

Constructor ​

ts
new WheelJoint2DComponent(): WheelJoint2DComponent;

Returns ​

WheelJoint2DComponent

Inherited from ​

Joint2DComponent.constructor

Properties ​

PropertyModifierTypeDefault valueInherited from
anchorXpublicnumberundefinedJoint2DComponent.anchorX
anchorYpublicnumberundefinedJoint2DComponent.anchorY
anglepublicnumberundefined-
autoConfigureConnectedAnchorpublicbooleanundefinedJoint2DComponent.autoConfigureConnectedAnchor
breakForcepublicnumberundefinedJoint2DComponent.breakForce
breakTorquepublicnumberundefinedJoint2DComponent.breakTorque
connectedAnchorXpublicnumberundefinedJoint2DComponent.connectedAnchorX
connectedAnchorYpublicnumberundefinedJoint2DComponent.connectedAnchorY
connectedBodypublicRigidbody2DComponent | nullundefinedJoint2DComponent.connectedBody
dampingRatiopublicnumberundefined-
dirtypublicbooleantrueJoint2DComponent.dirty
enableCollisionpublicbooleanundefinedJoint2DComponent.enableCollision
enabledpublicbooleantrueJoint2DComponent.enabled
frequencypublicnumberundefined-
maxMotorTorquepublicnumberundefined-
motorSpeedpublicnumberundefined-
useMotorpublicbooleanundefined-

Accessors ​

isSimulated ​

Get Signature ​

ts
get isSimulated(): boolean;
Returns ​

boolean

Inherited from ​

Joint2DComponent.isSimulated


reactionForce ​

Get Signature ​

ts
get reactionForce(): PhysicsVec2;

What the joint pulls on its body with (px units), last step.

Returns ​

PhysicsVec2

Inherited from ​

Joint2DComponent.reactionForce


reactionTorque ​

Get Signature ​

ts
get reactionTorque(): number;
Returns ​

number

Inherited from ​

Joint2DComponent.reactionTorque

© 2026 PlayAdGentic