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Class: HierarchySystem ​

Keeps the renderer's node tree in sync with HierarchyComponent. Diff-based: parent changes are pushed only when the cached parent differs from the current one. Transforms and visibility are someone else's job (TransformSystem / NodeTransformSystem).

Extends ​

Constructors ​

Constructor ​

ts
new HierarchySystem(): HierarchySystem;

Returns ​

HierarchySystem

Inherited from ​

System.constructor

Properties ​

PropertyModifierTypeDefault valueInherited from
enabledpublicbooleantrueSystem.enabled
parallelpublicbooleanfalseSystem.parallel

Methods ​

GetName() ​

ts
GetName(): string;

Returns ​

string

Overrides ​

System.GetName


GetPhase() ​

ts
GetPhase(): SystemPhase;

Returns ​

SystemPhase

Overrides ​

System.GetPhase


OnClose() ​

ts
OnClose(): void;

Returns ​

void

Inherited from ​

System.OnClose


OnInit() ​

ts
OnInit(_engine): void;

Parameters ​

ParameterType
_engineIEngine

Returns ​

void

Inherited from ​

System.OnInit


OnRender() ​

ts
OnRender(scene, renderer): void;

Parameters ​

ParameterType
sceneScene
rendererIRenderer

Returns ​

void

Overrides ​

System.OnRender


OnRendererChanged() ​

ts
OnRendererChanged(renderer): void;

Parameters ​

ParameterType
rendererIRenderer

Returns ​

void

Overrides ​

System.OnRendererChanged


OnStart() ​

ts
OnStart(scene, renderer): void;

Parameters ​

ParameterType
sceneScene
rendererIRenderer

Returns ​

void

Overrides ​

System.OnStart


OnStop() ​

ts
OnStop(_scene): void;

Parameters ​

ParameterType
_sceneScene

Returns ​

void

Overrides ​

System.OnStop


OnUpdate() ​

ts
OnUpdate(_scene, _dt): void | Promise<void>;

Parameters ​

ParameterType
_sceneScene
_dtnumber

Returns ​

void | Promise<void>

Inherited from ​

System.OnUpdate

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