Class: ButtonSystem
Adds an InteractionComponent if missing, drives the Normal/Hover/Pressed/Disabled state machine from pointer events, applies the chosen transition each tick, and fires EntityEvent.ButtonClick when down-on-self → up-on-self. Drag-off cancels the click.
Extends
Constructors
Constructor
ts
new ButtonSystem(): ButtonSystem;Returns
ButtonSystem
Inherited from
Properties
| Property | Modifier | Type | Default value | Inherited from |
|---|---|---|---|---|
enabled | public | boolean | true | System.enabled |
parallel | public | boolean | false | System.parallel |
Methods
GetName()
ts
GetName(): string;Returns
string
Overrides
GetOrder()
ts
GetOrder(): SystemOrder;Ordered: press feedback wins over an animated / tweened scale or tint.
Returns
SystemOrder
GetPhase()
ts
GetPhase(): SystemPhase;Returns
Overrides
GetWrites()
ts
GetWrites(): readonly string[];Returns
readonly string[]
OnClose()
ts
OnClose(): void;Returns
void
Inherited from
OnInit()
ts
OnInit(_engine): void;Parameters
| Parameter | Type |
|---|---|
_engine | IEngine |
Returns
void
Inherited from
OnRender()
ts
OnRender(_scene, _renderer): void | Promise<void>;Parameters
| Parameter | Type |
|---|---|
_scene | Scene |
_renderer | IRenderer |
Returns
void | Promise<void>
Inherited from
OnRendererChanged()
ts
OnRendererChanged(_renderer): void;Parameters
| Parameter | Type |
|---|---|
_renderer | IRenderer |
Returns
void
Inherited from
OnStart()
ts
OnStart(scene, _renderer): void;Parameters
| Parameter | Type |
|---|---|
scene | Scene |
_renderer | IRenderer |
Returns
void
Overrides
OnStop()
ts
OnStop(_scene): void;Parameters
| Parameter | Type |
|---|---|
_scene | Scene |
Returns
void
Overrides
OnUpdate()
ts
OnUpdate(scene, dt): void;Parameters
| Parameter | Type |
|---|---|
scene | Scene |
dt | number |
Returns
void