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Interface: Physics2DSettings ​

World-wide 2D physics settings (the editor's Project Settings → Physics). Everything a game sees is in pixels; pixelsPerMeter is how the backend's metre-based solver maps them — bodies a few metres across simulate best, so about one "metre" per typical object size.

Properties ​

PropertyTypeDescription
allowSleepboolean-
collisionMatrixnumber[]Row i's bit j: physics layers i and j collide. Kept symmetric by IgnoreLayerCollision.
continuousbooleanContinuous collision against static / kinematic bodies (and between bullets).
gravityXnumberpx / s², y up.
gravityYnumber-
pixelsPerMeternumber-
positionIterationsnumber-
queriesHitTriggersbooleanRaycasts and overlap queries see trigger colliders too.
velocityIterationsnumber-

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