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Function: PointerToLocal() ​

ts
function PointerToLocal(
   engine, 
   scene, 
   id, 
   x, 
   y, 
   out
): boolean;

An IInput position (CSS pixels from the canvas's top-left) → the entity's local space (y up, origin at the entity). False when there's no orthographic camera drawing it.

Parameters ​

ParameterType
engineIEngine
sceneScene
idnumber
xnumber
ynumber
out{ x: number; y: number; }
out.xnumber
out.ynumber

Returns ​

boolean

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