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Class: AnimationSystem ​

Per tick: advance the playing state's time, sample every curve into its target property, fire frame events that fell in (prevTime, time], and handle loop wrap + natural end.

Extends ​

Constructors ​

Constructor ​

ts
new AnimationSystem(): AnimationSystem;

Returns ​

AnimationSystem

Inherited from ​

System.constructor

Properties ​

PropertyModifierTypeDefault valueInherited from
enabledpublicbooleantrueSystem.enabled
parallelpublicbooleanfalseSystem.parallel

Methods ​

GetName() ​

ts
GetName(): string;

Returns ​

string

Overrides ​

System.GetName


GetOrder() ​

ts
GetOrder(): SystemOrder;

Returns ​

SystemOrder


GetPhase() ​

ts
GetPhase(): SystemPhase;

Returns ​

SystemPhase

Overrides ​

System.GetPhase


GetWrites() ​

ts
GetWrites(): readonly string[];

Returns ​

readonly string[]


OnClose() ​

ts
OnClose(): void;

Returns ​

void

Inherited from ​

System.OnClose


OnInit() ​

ts
OnInit(_engine): void;

Parameters ​

ParameterType
_engineIEngine

Returns ​

void

Inherited from ​

System.OnInit


OnRender() ​

ts
OnRender(_scene, _renderer): void | Promise<void>;

Parameters ​

ParameterType
_sceneScene
_rendererIRenderer

Returns ​

void | Promise<void>

Inherited from ​

System.OnRender


OnRendererChanged() ​

ts
OnRendererChanged(_renderer): void;

Parameters ​

ParameterType
_rendererIRenderer

Returns ​

void

Inherited from ​

System.OnRendererChanged


OnStart() ​

ts
OnStart(_scene, _renderer): void;

Parameters ​

ParameterType
_sceneScene
_rendererIRenderer

Returns ​

void

Inherited from ​

System.OnStart


OnStop() ​

ts
OnStop(_scene): void;

Parameters ​

ParameterType
_sceneScene

Returns ​

void

Inherited from ​

System.OnStop


OnUpdate() ​

ts
OnUpdate(scene, dt): void;

Parameters ​

ParameterType
sceneScene
dtnumber

Returns ​

void

Overrides ​

System.OnUpdate

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