Skip to content

Class: LocalizedTextSystem ​

Resolves LocalizedTextComponent into the Text beside it. PreRender, every frame (edit mode too), before TextRenderSystem draws it. Work happens only when the component changed (dirty — this system is its only reader) or the Localization's version moved (language, tables).

Extends ​

Constructors ​

Constructor ​

ts
new LocalizedTextSystem(): LocalizedTextSystem;

Returns ​

LocalizedTextSystem

Inherited from ​

System.constructor

Properties ​

PropertyModifierTypeDefault valueInherited from
enabledpublicbooleantrueSystem.enabled
parallelpublicbooleanfalseSystem.parallel

Methods ​

GetName() ​

ts
GetName(): string;

Returns ​

string

Overrides ​

System.GetName


GetOrder() ​

ts
GetOrder(): SystemOrder;

Returns ​

SystemOrder


GetPhase() ​

ts
GetPhase(): SystemPhase;

Returns ​

SystemPhase

Overrides ​

System.GetPhase


GetWrites() ​

ts
GetWrites(): readonly string[];

Returns ​

readonly string[]


OnClose() ​

ts
OnClose(): void;

Returns ​

void

Inherited from ​

System.OnClose


OnInit() ​

ts
OnInit(engine): void;

Parameters ​

ParameterType
engineIEngine

Returns ​

void

Overrides ​

System.OnInit


OnRender() ​

ts
OnRender(scene, _renderer): void;

Parameters ​

ParameterType
sceneScene
_rendererIRenderer

Returns ​

void

Overrides ​

System.OnRender


OnRendererChanged() ​

ts
OnRendererChanged(_renderer): void;

Parameters ​

ParameterType
_rendererIRenderer

Returns ​

void

Inherited from ​

System.OnRendererChanged


OnStart() ​

ts
OnStart(_scene, _renderer): void;

Parameters ​

ParameterType
_sceneScene
_rendererIRenderer

Returns ​

void

Inherited from ​

System.OnStart


OnStop() ​

ts
OnStop(_scene): void;

Parameters ​

ParameterType
_sceneScene

Returns ​

void

Inherited from ​

System.OnStop


OnUpdate() ​

ts
OnUpdate(_scene, _dt): void | Promise<void>;

Parameters ​

ParameterType
_sceneScene
_dtnumber

Returns ​

void | Promise<void>

Inherited from ​

System.OnUpdate

© 2026 PlayAdGentic