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Interface: AnimGraphTransition ​

Properties ​

PropertyTypeDescription
conditionsAnimGraphCondition[]All must hold.
exitTime?number | nullNormalised time of the from state's clip (1 = its end; 2 = end of the second loop) before which the transition can't fire. Null / absent = any time. A transition without conditions always waits for its exit time (1 when unset), as in Unity.
fromstringA state name, or ANY_STATE.
tostring-

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