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DistanceJoint2D ​

Physics 2DScripts: DistanceJoint2DComponentFeature: 2D Physics (≈45 KB)

Optional feature

DistanceJoint2D is part of 2D Physics. A build includes it only when a scene, prefab or script uses it — see Feature cropping.

From a script ​

ts
import { DistanceJoint2DComponent } from "mmpx";

const distanceJoint2D = this.entity.TryGetComponent(DistanceJoint2DComponent);

Full API: DistanceJoint2DComponent.

Fields ​

FieldTypeDefaultDescription
Connected Body
connectedBody
Rigidbody2D—The other Rigidbody2D — empty ties it to the world
Enable Collision
enableCollision
booleanfalseWhether the two connected bodies still collide with each other
Anchor X
anchorX
number0
Anchor Y
anchorY
number0
Auto Connected Anchor
autoConfigureConnectedAnchor
booleantruePuts the connected anchor where this anchor is when the joint is created
Connected Anchor X
connectedAnchorX
number0
Connected Anchor Y
connectedAnchorY
number0
Auto Distance
autoConfigureDistance
booleantrueThe distance between the anchors when the joint is created
Distance
distance
number (0 … ∞) (px)100
Max Distance Only
maxDistanceOnly
booleanfalseA rope: the anchors can come closer, never further apart

Breaking ​

FieldTypeDefaultDescription
Break Force
breakForce
number (0 … ∞)0Breaks when pulled harder than this (kg·px/s²) — 0 = never
Break Torque
breakTorque
number (0 … ∞)0Breaks when twisted harder than this (kg·px²/s²) — 0 = never

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