Enumeration: SpriteFillType
Cocos-style FILLED render mode — partial reveal of the texture for progress bars / wipes. Orthogonal to SpriteSizeMode (which governs node dimensions): fill only changes how much of the texture is drawn WITHIN that size, via texture-frame cropping. None is the default and renders a normal, uncropped sprite. Only axis-aligned fills (Horizontal / Vertical) — a radial wedge can't come from a cropped rectangle; it would need a mesh/mask/shader.
Enumeration Members
| Enumeration Member | Value |
|---|---|
Horizontal | "horizontal" |
None | "none" |
Vertical | "vertical" |