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Enumeration: SpriteFillType ​

Cocos-style FILLED render mode — partial reveal of the texture for progress bars / wipes. Orthogonal to SpriteSizeMode (which governs node dimensions): fill only changes how much of the texture is drawn WITHIN that size, via texture-frame cropping. None is the default and renders a normal, uncropped sprite. Only axis-aligned fills (Horizontal / Vertical) — a radial wedge can't come from a cropped rectangle; it would need a mesh/mask/shader.

Enumeration Members ​

Enumeration MemberValue
Horizontal"horizontal"
None"none"
Vertical"vertical"

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