Interface: MaterialAsset
Properties
| Property | Type | Description |
|---|---|---|
batched? | boolean | Draw objects using this material together (one draw call for many) instead of one pass each — when MaterialBatchBlockers allows it; otherwise ignored. |
blend? | MaterialBlendMode | Overrides the shader's blend. |
renderState? | Record<string, unknown> | Reserved for 3D: depth test / write, culling. |
shader | string | - |
values? | Record<string, unknown> | - |
version? | number | - |