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Interface: MaterialAsset ​

Properties ​

PropertyTypeDescription
batched?booleanDraw objects using this material together (one draw call for many) instead of one pass each — when MaterialBatchBlockers allows it; otherwise ignored.
blend?MaterialBlendModeOverrides the shader's blend.
renderState?Record<string, unknown>Reserved for 3D: depth test / write, culling.
shaderstring-
values?Record<string, unknown>-
version?number-

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