Class: FixedJoint2DComponent
Welds the bodies together (rigid, or springy with a frequency).
Extends
Constructors
Constructor
ts
new FixedJoint2DComponent(): FixedJoint2DComponent;Returns
FixedJoint2DComponent
Inherited from
Properties
| Property | Modifier | Type | Default value | Inherited from |
|---|---|---|---|---|
anchorX | public | number | undefined | Joint2DComponent.anchorX |
anchorY | public | number | undefined | Joint2DComponent.anchorY |
autoConfigureConnectedAnchor | public | boolean | undefined | Joint2DComponent.autoConfigureConnectedAnchor |
breakForce | public | number | undefined | Joint2DComponent.breakForce |
breakTorque | public | number | undefined | Joint2DComponent.breakTorque |
connectedAnchorX | public | number | undefined | Joint2DComponent.connectedAnchorX |
connectedAnchorY | public | number | undefined | Joint2DComponent.connectedAnchorY |
connectedBody | public | Rigidbody2DComponent | null | undefined | Joint2DComponent.connectedBody |
dampingRatio | public | number | undefined | - |
dirty | public | boolean | true | Joint2DComponent.dirty |
enableCollision | public | boolean | undefined | Joint2DComponent.enableCollision |
enabled | public | boolean | true | Joint2DComponent.enabled |
frequency | public | number | undefined | - |
Accessors
isSimulated
Get Signature
ts
get isSimulated(): boolean;Returns
boolean
Inherited from
reactionForce
Get Signature
ts
get reactionForce(): PhysicsVec2;What the joint pulls on its body with (px units), last step.
Returns
Inherited from
Joint2DComponent.reactionForce
reactionTorque
Get Signature
ts
get reactionTorque(): number;Returns
number