Class: SpriteRenderSystem
Diff-pushes SpriteComponent state into the backend's ISpriteRenderer. Inert if the backend doesn't advertise SpriteCapability. On first sight: create + attach + seed everything. Each frame: push only fields that changed. On remove: destroy the sprite resource.
Extends
Constructors
Constructor
ts
new SpriteRenderSystem(): SpriteRenderSystem;Returns
SpriteRenderSystem
Inherited from
Properties
| Property | Modifier | Type | Default value | Inherited from |
|---|---|---|---|---|
enabled | public | boolean | true | System.enabled |
parallel | public | boolean | false | System.parallel |
Methods
GetName()
ts
GetName(): string;Returns
string
Overrides
GetOrder()
ts
GetOrder(): SystemOrder;Returns
SystemOrder
GetPhase()
ts
GetPhase(): SystemPhase;Returns
Overrides
OnClose()
ts
OnClose(): void;Returns
void
Inherited from
OnInit()
ts
OnInit(_engine): void;Parameters
| Parameter | Type |
|---|---|
_engine | IEngine |
Returns
void
Inherited from
OnRender()
ts
OnRender(scene, renderer): void;Parameters
| Parameter | Type |
|---|---|
scene | Scene |
renderer | IRenderer |
Returns
void
Overrides
OnRendererChanged()
ts
OnRendererChanged(renderer): void;Parameters
| Parameter | Type |
|---|---|
renderer | IRenderer |
Returns
void
Overrides
OnStart()
ts
OnStart(scene, renderer): void;Parameters
| Parameter | Type |
|---|---|
scene | Scene |
renderer | IRenderer |
Returns
void
Overrides
OnStop()
ts
OnStop(_scene): void;Parameters
| Parameter | Type |
|---|---|
_scene | Scene |
Returns
void
Overrides
OnUpdate()
ts
OnUpdate(_scene, _dt): void | Promise<void>;Parameters
| Parameter | Type |
|---|---|
_scene | Scene |
_dt | number |
Returns
void | Promise<void>