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Interface: ShaderAsset ​

Properties ​

PropertyTypeDescription
blendMaterialBlendMode-
codestringGLSL after the header, and the 1-based file line it starts on (errors map back to it).
codeLinenumber-
domainShaderDomain-
errorsstring[]Header problems; a shader with any is not drawn.
paddingnumbersprite: px the effect may draw outside the drawable (outlines, glows).
uniformsRecord<string, ShaderUniform>-

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