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Type Alias: AssetType ​

ts
type AssetType = 
  | "texture"
  | "font"
  | "bitmapFont"
  | "audio"
  | "json"
  | "binary"
  | "spritesheet"
  | "video"
  | "renderTexture"
  | "shader"
  | "material";

'font' family name = asset id by framework convention. 'spritesheet' is TexturePacker JSON Hash; the backend registers each frame under its own id too. 'renderTexture' is a RenderTextureSettings JSON file: the backend creates an empty texture of that size, which a camera draws into (CameraComponent.targetTexture) and sprites show like any other texture.

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