Working with the AI
The AI panel builds in your project, in front of you. It knows how playables are structured, what each network accepts and rejects, and a set of working mechanics — and it can read your scenes, scripts and assets. Everything it makes is ordinary scenes and scripts you can open and change, and a turn's edits undo together.
Ask for what you want
Describe the result, not the steps:
Make a title screen with the background, the logo near the top and a Play button at the bottom.
When the player has merged three pairs, show the end card with the install button.
It works from the assets in your project, so import your art first. It can take a screenshot after changing the scene to check its own work — that's the Verify toggle.
Hand it the brief
Drop the client's brief straight into the chat: PDF, Word, PowerPoint, Excel, or screenshots and storyboards. Paste or use 📎 as well. On the dashboard, New project → Describe it to the AI takes the same files, and the project opens with the AI already on it.
It asks when it's your call
When a brief leaves something open that changes the result — portrait or landscape, how long before the end card — the AI asks instead of guessing. Answer in the question card (or pick one of its options) and it carries on. Stop ends the turn.
Show it your past work
References links your other projects. The AI studies how they're built and can copy what worked — scenes, scripts and the assets they need — into this one.
Project notes
The AI keeps notes about the project in PROJECT.md: what the game is, decisions made, what's left. It reads them at the start of every conversation, so a New chat doesn't start from zero. You can edit the file too.
Tips
- One change per message gets better results than a list of ten.
- Ask it to check the playable before building: it reviews the structure, the install button and the network rules.
- Credits: each plan includes AI credits. Effort and model are picked in the panel's bar — higher effort thinks longer and costs more.